Total war shogun 2 steam guide
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Using both methods three times creates a daimyo with six honor plus three in reserve, allowing him to lose three honor without any penalty. This method only works, however, if the enemy does not field cavalry. Surviving the battle with zero or minimal casualties usually results in a heroic victory. Heroic victories can be gained by exploiting the in-game clock (set timer to 20 minutes): if the enemy attacks the daimyo with a superior force, he can simply run circles on the map until time expires. Vassals come with benefits including being guaranteed trade partners as well as bonus income, but can drag the player into wars if other factions declare war on them. You can gain honor with regularity by acquiring vassals and achieving Heroic victories. The Shimazu Clan's daimyo all have +1 honor, granting them 4 honor by default. Meijin +1 honour/+1 command attacking on land>Daimyo retainer Assisting them costs 2500 koku, but gives +1 honour.Ĭhinese Courtier +1 honour/+10 to diplomacy>Daimyo retainer The Misfortune Of Others +1>An event message will come up telling about another clan that has had a terrible harvest. Accepting the event increases honor by +1 Rumors of Treason +1>If a general's loyalty drops too low, an event sometimes triggers to have him commit seppuku. Great victories +1 (Max +3)>Daimyo winning a heroic victory Vassal +1 (Max +3), permanent for current Daimyo)>Obtaining a vassal Tea Ceremony +1 honor/+10 to diplomatic relations>learn Tea Ceremony in the Chi Arts Honourable +1(Max +2)>Learning "Honourable" in the Daimyo's skill tree Looting -1 per loot (max -3)>looting provincesĬhristian Daimyo -2>Converting to christianityĬhristian faction -1>future daimyos of Christian clans after the daimyo that converted dies still suffer -1 penaltyĭescent Into Bankruptcy -1(Max -3 temporary while bankrupt)>Allowing the treasury to reach 0 with negative income per turnĮmpty Threats -1(Max -3)>Threatening someone through diplomacy and not following through with the threat after one year Terrible losses -1 or -2 per loss (max -3)>Daimyo suffers a crushing defeat Any honor penalties or bonuses after each are not counted, but apply if the honor of the daimyo goes back to within a 1-6 range.īetrayed Alliances: -1 per betrayal (max -3)>for attacking an ally or vassal They can reach as low as 1 honor and reach as high as 6 honor (max effective honor is 6, but they can have more in reserve).
#Total war shogun 2 steam guide full
High honor benefits you, low honor can really screw you.ĭaimyo with high honor = higher happiness among all regions controlled, better diplomatic relations with other clans, and increased loyalty among his generals.ĭaimyo with low honor = penalties in all three (and the negative for generals can be catastrophic, a general deserting you with a full stack is no bueno, and to keep such a general in line, you have to keep a Metsuke embedded in his army, which means that Metsuke is not generating you money by being stationed in a rich province).ĭaimyo start with 3 honor by default. Unlike TW: Warhammer where you have to wait 10 turns to attack or you will become unreliable which causes huge diplomatic penalties, as long as you cancel everything before attacking another faction, which will obviously make that specific faction hate you, there does not seem to be a bad penalty with other factions for canceling treaties.ģ) Getting a Daimyo to 9 Honor is essential if you want to follow a strategy of looting towns a lot, because you can only lose a max of -3 honor and then no more penalties for looting, and as long as you have 6 honor, you are golden.ĭaimyo Honor. A little boring and time consuming, but creates and excellent starting point for your campaign.Ģ) Always cancel your treaties with another faction before you attack them so as to not get the penalty. Repeat this at least 2 more times to get +3 honor while you are building up your army, then you can bring your troops to your generals and attack their lightly defended town with a full stack army. Play keep away with the enemy by having your mounted Daimyo/Heir/Generals and their bodyguards run around the map so the enemy cannot kill them until the timer expires. The enemy will attack your forces, fight the battle. You will be building up your army while the enemy you are besieging will not be able to recruit. Have your Daimyo and any heirs/generals besiege an enemy town while you recruit troops. 1) Ideal Campaign Start: Set battle timer to 20 minutes.